Sunday, April 6, 2014

Around the start of October 2013, I received an offer on polycount to work on Bloom, a game being developed by students in USC's Advanced Games program. The whole art team is global, a couple lead artists are local to the school. We keep tasks in check online pretty well, everyone does a good job and the game is coming along nicely.


Earthen cliffside.

Made a junk cube that matched the others in the first level. 

My cube is in there somewhere. hahah
I textured this thing, a spike that Sprout uses to do his platformy stuff.

Modular platform, primarily for the first bossfight.




Helmet that's going to be a wearable unlockable, as a nod to USC's mascot.

Another easter egg environment piece, the VKC tower, a nod to USC.


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