Thursday, April 10, 2014

The one I'll be moving forward with. Can't seem to shake the spooky themes.
Some Horde racial crests.

Sunday, April 6, 2014

Around the start of October 2013, I received an offer on polycount to work on Bloom, a game being developed by students in USC's Advanced Games program. The whole art team is global, a couple lead artists are local to the school. We keep tasks in check online pretty well, everyone does a good job and the game is coming along nicely.


Earthen cliffside.

Made a junk cube that matched the others in the first level. 

My cube is in there somewhere. hahah
I textured this thing, a spike that Sprout uses to do his platformy stuff.

Modular platform, primarily for the first bossfight.




Helmet that's going to be a wearable unlockable, as a nod to USC's mascot.

Another easter egg environment piece, the VKC tower, a nod to USC.


Thursday, March 20, 2014

A painting I did of Mat Zo for Michael Buffington's painting class in Fall 2013.

Wednesday, March 19, 2014

Metal study, 45 minutes.

I had this idea of a spooky pumpkin house scene, and it didn't place in the Blizzard student contest in 2013. I couldn't let that awesome idea die because of my inexperience, so I revamped it and tried it again one year later! All the finalists and winners were flown out to Blizzard's headquarters to meet the art team and tour the campus. Unforgettable experience!

One year of painting.


So  this is the result of a year of painting at the Academy of Art University. Jamin Shoulet and Michael Buffington are amazing instructors.