Around the start of October 2013, I received an offer on polycount to work on Bloom, a game being developed by students in USC's Advanced Games program. The whole art team is global, a couple lead artists are local to the school. We keep tasks in check online pretty well, everyone does a good job and the game is coming along nicely.
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Earthen cliffside. |
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Made a junk cube that matched the others in the first level. |
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My cube is in there somewhere. hahah |
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I textured this thing, a spike that Sprout uses to do his platformy stuff. |
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Modular platform, primarily for the first bossfight. |
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Helmet that's going to be a wearable unlockable, as a nod to USC's mascot. |
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Another easter egg environment piece, the VKC tower, a nod to USC. |